Magnuz Binder hat geschrieben:In the beginning, there was a rather clear and simple vision for what was to become OpenSimulator: Create a virtual world server software that works with the Second Life viewer.
This was a pragmatic vision. Many previous attempts of creating free, open-source, virtual worlds had been halted by the overwhelming need for resources to create both a virtual world server and a viewer. By eliminating the need for developing a viewer, the task was simplified.
Magnuz Binder hat geschrieben:This story can teach us a number of things to keep in mind:
1. Developing both a new server and a new viewer can be a road block, because sufficient resources to manage both may not be present.
2. To make things work at all, you need both visionaries, looking beyond the lines of code, and work-horses, willing to work according to directions to realise those visions.
3. To have enough resources in the long run, you will probably need corporate partners. Pure enthusiasm only lasts so far.
Magnuz Binder hat geschrieben:Today, neither Second Life (SL) nor OpenSimulator (OS) are as hot and attractive as SL was back in 2006-2007. The competition regarding virtual worlds is a lot tougher. And for most, the special possibilities that SL and OS offers, with in-world creation (SL+OS), running own worlds (OS) and hypergridding (OS), just doesn't balance the very steep learning curve for it. Simpler, socially focused worlds, like IMVU, are far more attractive.
Magnuz Binder hat geschrieben:So, can we engage enough resources to create a brand new virtual world platform, both server and viewer? Can we engage enough resources to even create a road-map for OpenSimulator, brand new or a continuation of the old, with better management, communication and collaborations than the present one? These are questions I think need to be discussed and answered before trying to undertake such a project.
droid crazyboy hat geschrieben:[...]May be I am wrong but if you think to that technology that make us look like a frogman on the sand it is for me more a question of viewer than simulator. keep in mind that some of the so called players wear glasses and it is not a question of Age[...]
Mareta Dagostino hat geschrieben:HiFi: They refuse any normalized text chat support and focus themselves very much on Headsets and high tech equipment. It would be much work to add the things we need - like chat, groups, IM, grids, maps for example. The thing which is called community. What happens if the company stops development and no one of the remaining free time devs understands their code in the deep? On the other hand they "donate" a viewer and a big amont of the server part.
Mareta Dagostino hat geschrieben:Why not think about existing Open Source frameworks like OGRE to render the client side?
Shy Robbiani hat geschrieben:To provide a picture of what we have I prepared some data. It's not accurate and it doesn't take all aspects into consideration, but it also reflects the importance of the viewer code base. In terms of raw code the typical viewer counts 2 - 3 times more than the simulator.
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