Thanks for your thoughts and input, Eryn. They coincide much with my own, so I hope neither of us are very far out on a tangent.
One of my technical visions for the new OpenSimulator is creating a portal where people can search for information and report problems, and can get help filling out forms and sorting it right. Not the way it works today, where people have their heads chopped off if they happen to report a configuration error or request a feature in the OpenSimulator Mantis, or if they make an "incomplete" bug report or label it wrong. Also a team with people willing to build and maintain a knowledge database with both a good library structure and good search options accessible from the portal. The knowledge database should contain everything from basic server setup, via NAT loopback handling, to resource pointers regarding viewers, grids and content. It would be great if resources like e.g. the OpenSimWorld directory and grid listings like those from OpenSimulator, Hypergrid Business, Metaverse Traveller Grid Search or Binders World Grids Stats could be integrated.
There are already a lot of people doing these kind of things, but mostly sitting in their own corners of the metaverse and not very easy to find, especially for new users. So, much of the actual resources are there, but need to be coordinated. They also need to be compiled in a way that is not so overwhelming that people give it a glance, sigh, give up and go back to their own safe and manageable little world.
Regarding what I can contribute myself, I am still an active system developer, and even if my programming skills are not the best, I work a lot with quality assurance including documentation and code review. I guess the latter was part of what made me able to throw in a couple of thousand lines of code into OpenSimulator core within a few months after I started digging into the code base, despite I never worked with C# before.
Over the last year, I have worked mainly with infrastructure around OpenSimulator rather than in-world. The Terrains library, both on the web and in-world ( http://binders.world/terrains/
, hypergrid.org:8002:terrains ), with some 1600 free terrains is one example. Another is the Grids Stats listing, on the web ( http://binders.world/gridstats/now.html
, MOAP hypergrid.org:8002:mb estates ), tracking some 300 OpenSimulator worlds in near real-time, followed up by visits to, data collection and snapshots from some 230 hypergrid enabled worlds. Before that, it was the near real-time in-world ( hypergrid.org:8002:map ) Metropolis Exlorer Map over all 4000-5000 regions of Metropolis (down now owing to some technical issues messing up the Metropolis central services) and the Metropolis video compilation, both on the web and in-world ( http://binders.world/videos/
, hypergrid.org:8002:media ), with more than 200 videos from Metropolis (resting for now owing to lack of time).
RL, I earlier worked 16 years as a (non-IT) scientist and teacher at the university, and learned both to compile, process and present large data sets in a digestible way, plus learned to coordinate and lead courses involving several tens of colleagues and up to some 100 students.
So, I guess I am a bit of Jack of All Trades, able to do both some coding, documentation, resource compilation and structuring, work planning and coordination. I do not have as much time to spare now as I had a few years ago, due to moving together with Maggie and taking on a cat, plus handling things after my deceased parents, but I spend at present approximately 20 hours per week with the Grids Stats project, much of which I would be able to divert to other projects as the Grids Stats project matures.